Spin, Splat, and Scramble

Studies of games, sports, and puzzles lead to award-winning science projects.

By Emily Sohn, 00:00 AM May 24, 2004

Having fun? Take a break and give this some thought: Science can help you play better.

At this year's Intel International Science and Engineering Fair in Portland, Ore., some of the 1,154 student projects delved into the science of toys and games. In the engineering section, three high school juniors from Utah invented a robot to help solve Rubik's Cube. Over in physics, a teenager from Indiana investigated how the direction of a volleyball's spin affects the ball's flight. Nearby, a young ...

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